Modify a game level from a design brief
Using Codex CLI where available: Supply an existing game copy and level requirements to make a bounded change with test evidence and unfinished work.
Execution environment and usage
AI / software
Codex CLI (suggested exercise route; original stack differs)
Where to operate
Codex CLI in a terminal with an isolated authorized project copy. This suggested route is not the same installable system as the original research setup.
Getting started
- Follow the linked official Codex setup guide, sign in and start Codex in the test project folder.
- Open a test branch of your game and confirm its baseline runs.
- Supply the level design and bounded scope, then use the prompt.
- Run project checks and playtest manually; list unfinished work.
Setup and plan requirements
Existing game, compatible dependencies and licensed assets; the original custom harness is not fully specified. Requires Codex access and compatible project tools/versions. Authorize only necessary files and commands, without production-service connections.
Prompt portability limits
Model name does not identify Grok Bot or a runnable consumer workflow. Existing interfaces/assets are essential.
Usage limitations
This review performed no installation, hands-on test or regional-availability check. Original poster names Grok 4.5, detailed design document, existing game level and manual cleanup.
Environment sources
適用情境 / When to use
This suits developers extending a working project. It needs repository access and a compatible development setup. Loading the level is only one check; routes, collisions and controls still need playtesting. aniketjatav reports using Grok 4.5 and a custom harness to add a level to an existing game, followed by manual cleanup.
步驟 / Steps
- Prepare an owned game copy, design specification and working development environment.
- Express goals, routes, interactions and failure conditions as checks while preserving existing interfaces.
- Manually test reachability and collisions, recording unfinished work beyond successful loading.
提示詞 / Prompt
Implement [bounded scope] from [level design document] in [owned game test branch], preserving [controls, style and difficulty requirements]. List acceptance checks, test evidence and unfinished work. Add no unrequested features, publish nothing and use no unlicensed assets.
留意事項 / Cautions
- Use licensed assets and sound effects.
- Running code does not establish fairness or fun.
來源限制 / Evidence limits
The source confirms the model and custom harness, not the Grok Bot product; no player or performance evaluation is given.
流程說明 / Workflow note
These steps and prompts are original, untested exercises by this site, not the author’s verbatim workflow. Reported results do not guarantee exercise outcomes.
原始工具組合 / Original tool stack
Grok 4.5 model; custom game-development harness; Three.js
Source checked: 2026-10-19
Built this game using Grok 4.5, Threejs and my game dev harness