Check for old-room events after a player switches rooms

Using Claude where available: Supply fictional players, rooms and event logs to draft checks for delayed messages, duplicate subscriptions and cross-room delivery.

Execution environment and usage

AI / software

General text chat (example: Claude); original stack retained below

Where to operate

A general text conversation, for example a new chat at claude.ai where available. This is the suggested exercise entry, not an attribution of the original tool.

Getting started

  1. Open claude.ai or another text-chat tool you are authorized to use.
  2. Convert the required material below into readable, source-labeled text and paste only necessary authorized excerpts.
  3. Enter the case prompt and check the resulting draft against the original material.

Setup and plan requirements

Fictional room/event logs and expected membership rules. Real tests need game source, Instant test backend and browser clients. Text chat requires an available account and allowance; Claude has location and age requirements. Manually transcribe images or scans first rather than assuming text chat can inspect the original file.

Prompt portability limits

Log-based test design cannot prove deployed room isolation or agent performance.

Usage limitations

This review performed no installation, hands-on test or regional-availability check. Vendor experiment page retrieved; original tool list retained from supplied record.

Environment sources

適用情境 / When to use

Use the plan to define expected messages after joining, leaving and reconnecting. It analyzes supplied records, builds no game and cannot establish that a real multiplayer system passes isolation tests. The team reports needing human code inspection to unblock the work; historical rankings and no-handwritten-code claims do not establish unattended capability.

步驟 / Steps

  1. Prepare fictional rooms, players and timestamped events.
  2. Check room membership after joins, exits and reconnects.
  3. Flag delayed events, duplicate subscriptions and cross-room broadcasts.

提示詞 / Prompt

Using [fictional rooms/players/join and exit events/delivery-delay assumptions], draft isolation tests. Establish event membership before and after room changes and expected reconnect/subscription behavior. Analyze logs only; do not publish a game, copy assets or declare a best model.

留意事項 / Cautions

  • Use offline event data.
  • Do not copy commercial game assets or connect real players.

來源限制 / Evidence limits

Room-isolation checks are this site’s original extension, not claimed as the author’s complete test.

流程說明 / Workflow note

These steps and prompts are original, untested exercises by this site, not the author’s verbatim workflow. Reported results do not guarantee exercise outcomes.

原始工具組合 / Original tool stack

Codex; Claude Code; Gemini CLI; Instant; browser game

Source checked: 2026-10-20

Codex, Opus, Gemini try to build Counter Strike